One of
the recent trends amongst films in the horror genre is the hand-held camera
technique. This convention emerged after the success of the independent film,
The Blair Witch Project. Since then, various other films have also incorporated
this concept of found footage such as Rec, Cloverfield and Paranormal Activity.
My film Live Evil also conforms to this convention, but I decided to develop
the way it is used in order to provide my audience with something new and
interesting, in order for my film to stand out amongst other films using this
technique.. Instead of filming the entire film using the hand held camera, I
decided to only use this technique for the footage inside the DVD found by
Rebecca. This will allow there to be a clear distinction between what is
happening in the DVD and what is happening in real life since that was filmed
using normal camera shots and angles.
In
relation to the use of camera angles and shots, I decided to conform to the convention
but at the same time develop the use point of view shots in my film. I
developed this technique by combining it with the hand-held camera footage in
the DVD. Usually you wouldn’t expect to see this kind of shot in a found
footage film because it should contain only the recordings done by the protagonist/victim.
However by adding in this POV shot it makes it seems as if there is something
alive within the film and that the original footage has been meddled with. This
helps to reinforce the fact that the DVD in the movie was created by amber the
antagonist as a death threat, a warning of what Rebecca would soon be
experiencing.
Another
convention of horror films that I have conformed to is the use of high angle
shots. In the beginning of my film a high angle shot is used to show Rebecca
picking up the DVD on the floor, this is followed by the camera tilting upwards,
this movement is used to represent that the evil present inside the DVD has
risen from below and the unfortunate events will now begin to take place. A low
angle shot is also used to show the footsteps of the killer and the victim when
they are walking. This is used to build up tension in the scene since the
audience are able to see that from the pace both characters are walking in, one
is closing in and speeding up (antagonist) and the other is hesitant and unaware
of what is coming behind them (victim). This offers the audience knowledge the
main character doesn’t have so they feel more engaged in the film.
The
setting where most of the actions sequences take place in my film is also a conventional
location found in many horror films such as the pet cemetery and Drag me to
hell. I decided conform to this location because it would help create a horror
film atmosphere since it contains various old and worn out grave stones
scattered around the cemetery. It also contains lots of trees- like a forest; both
of these characteristics allow the cemetery to seem large, abandoned and old
with a lot of history. This helps to create the impression that the main
character is lost and helpless since there is nobody around to save her. It
also provides a suitable location for her to die in since that it is a place
associated with death.
An
additional convention that I conformed to in Live Evil, is the used of eerie
non-Diegetic sounds and sound effects. Throughout my film I applied various
different sound effects in order to emphasise the importance of an object,
person or action. For example in the scene where Rebecca opens the DVD case a
sound is used in order to represent the fact that something evil has been
released. Likewise, a sound effect is also applied to the shot where the killer
turns away from the camera, this sound is synchronised with the movement made
and helps to illustrate the importance of that character as well as create
tension since it shows that they are a threat. However I did not conform to the
convention of amplifying diegetic sounds to show their significance, instead I
replaced these natural sounds with sound effects, for example when Rebecca is hit
with a torch light the sound of the torch hitting her is not heard but the
physical impact is still expressed through the use of sound.
One of
the conventions I challenged in my film is the fact that when Rebecca is killed
in real life, the murder takes place during the day instead of the night like
in the DVD. This comes as a surprise to the audience since they would expect
her to be safe during the day however things don’t turn out that way. Similarly
my film doesn’t incorporate a lot of shadows and dark places, the audience can
clearly see the things surrounding the main character and the villain. However
the use of shadow to conceal the true identity of the antagonist is still used.
Another
convention I challenged is in relation to the genders of the characters.
Usually females are presented as the victims in horror films, but in the case
of Live Evil only one female is killed compared to two other males victims. This
convention is further challenged by the fact that the villain in my film is also
female.
Overall I decided to conform to certain conventions because they complimented my film's narrative and image. Other conventions I chose to develop or challenge in order to provide my audience with something new and enjoyable that would allow my film to stand out in the market.
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